2017-03-20
KITT - Rigged and animated

This week in my Modeling Monday stream I made K.I.T.T. The car from the 80's series called Knight Rider. K.I.T.T . is an artificially intelligent electronic computer module inside a highly modified and advanced robotic 1982 Pontiac Trans-Am. Together with Michael Knight , KITT went many adventures on their crime-fighting crusade. In the animation below you case […]

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2017-03-13
Ecto1 - modeling monday

This week in my Modeling Monday stream I made the Ecto-1. The car from the 1984 movie Ghostbusters. It's a 1959 Cadillac Miller-Meteor hearse heavily modified to transport all the equipment of the Ghostbusters. It required a lot of work done before being able to do so. During my stream I explained what I was […]

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2017-03-10
Science equipment - wednesday streams

Following up on my first Monday stream I wanted to just do some speed modelling. I didn't think beforehand about the theme so I just started. The first object I created was a microscope... since the theme was set I continued to create more science equipment. You can download the microscope to play around with […]

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2017-03-06
General Lee - modeling monday

Behold... the result of the first weekly iconic vehicles stream on @twitch. This week's theme was the General Lee.  A 1969 Dodge charger from the series "The Dukes of Hazzard". The idea is to create every week a lowpoly iconic vehicle from a movie, television series or other media in around 2 hours... or more. […]

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2016-05-06
from virtual to physical

Recently I finally finished building my 3D printer... exciting times ahead since now I can make all my creations and other handy stuff come into the real world. Having a 3D printer was something I wanted since I first saw the RepRap Darwin so many years ago. And now I entered the age of personal 3D printing. […]

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2014-11-09
Landscape Extended Assets

Recently I finished expanding my landscape assets. I took the 2.1 version I had posted on Blendswap and I made a lot of extra tiles for it. The set went from 64 to 105 tiles! Some people had told me there were small errors in a couple of meshes so I took the opportunity to correct […]

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