Landscape Extended Assets

Recently I finished expanding my landscape assets.
I took the 2.1 version I had posted on Blendswap and I made a lot of extra tiles for it. The set went from 64 to 105 tiles!
Some people had told me there were small errors in a couple of meshes soย I took the opportunity to correct those.

landscape_assets_105tiles

So what exactly has been changed? I noticed that a lot of combinations were not possible.
Therefore I created a couple of landscapes to see what exactly I was missing.

 

First I incorporated some changes in the existing tiles with the feedback I received from a couple of users.
When creating long bridges they look odd since they seem to float. I created some pillars for the bridge elements to break that illusion.
bridge_pillars

I had created a basic tunnel before but I needed a bit more variation. Since I live in a mountainous country, I have a lot of examples how roads and hills can be combined.
Next you see a road cut through a small hill and a half tunnel following the contour ofย a hill.

roads_thru_hills

road_tunnelAfter those I created some variations for the coast lines and cliffs. You can’t have enough of those, right.

cliffs
As you might have noticed I also changed how the water looks. Before the change the water was just an opaque blue color without the illusion of depth.
Now I have separated the mesh from the ground, gave the water a separate material with transparency and added a bottom so you so you can see through.
Here s a small Island to show the water in action.

small_island

 

I also made some small waterfall tiles just in case someone might need one and added some decorations like trees and rocks

waterfall_bridge

trees_rocks

Finally I made some renders with different possibilities:
Different sizes of rivers

rivers

And complex road structures

roads2 tunnel_road_cut tunnel_road_lake
All those changes make part of the “Landscape Extended Assets” which are for sale at the different online market places like the unity asset store, blendermarket

I thank you for your purchase in advance ๐Ÿ™‚
In the mean time enjoy this final render.

landscape_render

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22 Comments

  1. Osaka Harker

    Looking great as usually, wish i could afford it.. maybe one day…. it is begging for a unity tile manager like tidy tile mapper…. good to see you continue developing this…

  2. when this going to be for sell ?

  3. ErfinGames

    Sorry. Why are you doing this?

    • Not sure what you mean, I do this because I love to make assets and also to help people who can use them.

  4. I was thinking this could be great start for a 3D version of open Transport Tycoon Deluxe.
    see http://openttd.org

    • thats the whole idea… I’m a big fan of openttd ๐Ÿ˜‰

      • Me too! So much in fact that your assets inspired me to write a terrain engine working in the same way as TTD but in 3D for Unity. It might make it to the asset store one day i hope…

      • eracoon

        Hey Mike, A terrain engine would be great idea. The Landscape assets created to be optimally used with such tools. If you’d like we could work together on this…

      • That would be nice. I’ll se if I can compile a build so you can see if it works for you. For performance reasons I had to use unity terrain engine using a procedural heightmap rather than using you terrain elements. I still used some stuff though, like buildings. Roads will be coming up shortly too I guess…

        At the very least I’ll be glad to share the code with you, seems only fair given that you’ve provided so many CC0.-assets to the world ๐Ÿ™‚

      • I sent you a linkto the build.

        You’ll notice that the terrain is heightmapbased using Unitys terrain engine. I tried first to work with your terrain 3d-models as tiles but that restricted me way too much in terms of performance as they then become a gameobject each. I guess you could write a specialized terrain engine adding them all to the same mesh but that would make it preyty hard to terreform the terrain which for me is a must in any Tycoon-like game…

        I still see a lot of potential for your stuff though, roads, buildings etc can still be used. Got any railroads on the way? ๐Ÿ˜‰

        Also, for smaller maps, say 64×64 I still think it’s feasible to use a tile-based approach with good performance.

  5. Hi,
    good to hear that these cool asset is available on the AssetStore. Such great work should not be gived away for free. (I always felt a bit ashamed to get this via opengameart.org)
    Keep up the great work! Looking forward to what comes next.

  6. Hi,

    I love the look of your assets. I just have one question. Do you have versions with open edges? So that when they are placed side by side there are not hidden polygons face to face?

    This is especially relevant to the water tiles where I see a sort of curtain effect at the join lines.

    I am guessing you don’t because of the number of combinations that would involve. Maybe an engine like Unity eliminates these abutting hidden faces in its asset pipeline?

    Best,
    Andrew

    • eracoon

      Hey Andrew, Sorry about the delay.
      I’m working on a version with a different edge system. Maybe even with the roads separated from the tiles themself.
      The water is a topic which many people bring back to me. Seems I made some judgment error there ๐Ÿ˜€

      Anyway I will be updating the asset on the asset store as soon as I can.

      best to you

  7. Great set or road tiles! Any chance to see inside it a tiles with 45 degree of road connection (maybe only at plain landskape) ?
    Without it i can’t build a highway entry/exits. Only a city-style turns at right-then-left style.

    • eracoon

      Hi Astx,
      45 degree is harder to do but I can take a look at it. see what I can come up with ๐Ÿ™‚

  8. i felt in love with your assets !
    will purchase it from assetStore and use them in a new project.
    when do you plan to release egypt and urban elements ?

    • eracoon

      Fred… thanks for the love.
      the egypt set im not sure when exactly… need some planning to complete it.
      As for the urban set… if you could call it that. I’m working on it. that’s the next thing I’ll release.
      for that set I will do some more modularity. so in principle the possibilities will be limitless.

  9. Kornelius

    love your assets, any chance we see some updates soon? it has been a while ๐Ÿ™‚

    • it has been a while indeed…
      Currently I’m working on an updated version of my car assets. more vehicles incoming ๐Ÿ˜‰
      Other than that I’m also working on houses. so far I have 20 or something different houses. the goal is to have 40.

      • Kornelius

        here we are again ๐Ÿ™‚ waiting for updates ๐Ÿ˜€

        saw your new cars you did on the live stream. amazing! cab’t wait to see more and some somewhere for download maybe? ๐Ÿ˜‰

      • hey, thank you for your message.
        Not sure what I will do with the vehicles yet. I’m looking to place them on sketchfab for sure. and maybe even downloads…
        But I need to prepare the vehicles further first.

        Keep an eye out on the website for updates ๐Ÿ™‚

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